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1. How will CrimeWatch and the new Bounty System affect trade hubs? - in EVE General Discussion [original thread]
Vincent Athena wrote: Remember that bounties expire if you un-sub for 6 months. If you decide to shed an unwanted bounty in that manner, be sure to tell CCP that the reason they are losing 6 months of fees is "to get rid of a bounty on my pilot...
- by Megos Adriano - at 2012.10.23 13:31:00
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2. How will CrimeWatch and the new Bounty System affect trade hubs? - in EVE General Discussion [original thread]
Kryxal wrote: No stacking penalties, that would make about as much sense as a stacking penalty on a second local repper. The delay on armour reps might matter, but it seems more likely they'll just make sure to use shield boats. One thing I cou...
- by Megos Adriano - at 2012.10.22 16:30:00
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3. How will CrimeWatch and the new Bounty System affect trade hubs? - in EVE General Discussion [original thread]
Destiny Corrupted wrote: Tippia wrote: Fewer neutral reps, and that's about it. Hopefully, but I still think there's a moderate chance that the opposite thing might happen. Some people might start fielding logistics chains so large that th...
- by Megos Adriano - at 2012.10.22 15:07:00
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4. How will CrimeWatch and the new Bounty System affect trade hubs? - in EVE General Discussion [original thread]
Food for thought. Discuss. Etc etc.
- by Megos Adriano - at 2012.10.21 17:45:00
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5. Getting More Players Through Their First Two Months - in EVE General Discussion [original thread]
EVE has terrible, terrible dev-generated content, and the player-generated content isn't all that great, either.
- by Megos Adriano - at 2012.10.18 02:07:00
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6. The Imbalance in the Game (sort of) - in EVE General Discussion [original thread]
Maurice deSaxe wrote: Alexa Coates wrote: who would have thought that rare items are better than common items. It's almost like... every game ever. Reread then re post . I swear My point was that a better mod should require a bit mor...
- by Megos Adriano - at 2012.10.18 01:55:00
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7. The Imbalance in the Game (sort of) - in EVE General Discussion [original thread]
What the **** did I just read. I for one love when morons put faction stuff on their ships... it just makes the efficiency rating on my combat toon go up more.
- by Megos Adriano - at 2012.10.18 01:51:00
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8. Specific Examples of Where Risk Should Be Inserted Successfully Into High-sec - in EVE General Discussion [original thread]
La Nariz wrote: By that logic nerfing highsec reward or increasing its risk won't "force" anyone to leave highsec. Highsec residents have acclimated to higher reward than they are entitled to and will have to put up with the changes exactly lik...
- by Megos Adriano - at 2012.10.17 23:28:00
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9. Specific Examples of Where Risk Should Be Inserted Successfully Into High-sec - in EVE General Discussion [original thread]
La Nariz wrote: Megos Adriano wrote: Except nobody is being forced into HiSec. There's still plenty of tryhards roaming around NullSec. There are whole guides posted on our 10k+ coalition forums about what to do with your highsec alt. P...
- by Megos Adriano - at 2012.10.17 23:08:00
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10. Specific Examples of Where Risk Should Be Inserted Successfully Into High-sec - in EVE General Discussion [original thread]
La Nariz wrote: Megos Adriano wrote: Tell me more about how forcing people to do things they don't want to do in a sandbox will improve EVE Online and increase subscriptions. The same can be said of forcing people from other sec areas ...
- by Megos Adriano - at 2012.10.17 22:35:00
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11. Specific Examples of Where Risk Should Be Inserted Successfully Into High-sec - in EVE General Discussion [original thread]
Darth Gustav wrote: Did you read the OP? If you did you know what my problem is with this. So asking me this rhetorical question is a literal waste of space. But I'll give you the Cliff's Notes here: This is devaluing mining as a career p...
- by Megos Adriano - at 2012.10.17 22:34:00
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12. Specific Examples of Where Risk Should Be Inserted Successfully Into High-sec - in EVE General Discussion [original thread]
Darth Gustav wrote: Megos Adriano wrote: Darth Gustav wrote: Megos Adriano wrote: Forcing miners to fight and "luring" them into ninja mining... lol Successful miners would enjoy very lucrative profits and it would add excitement to ...
- by Megos Adriano - at 2012.10.17 21:00:00
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13. Specific Examples of Where Risk Should Be Inserted Successfully Into High-sec - in EVE General Discussion [original thread]
Darth Gustav wrote: Megos Adriano wrote: Forcing miners to fight and "luring" them into ninja mining... lol Successful miners would enjoy very lucrative profits and it would add excitement to mining. Or challenge. Or risk. However you pr...
- by Megos Adriano - at 2012.10.17 20:49:00
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14. Specific Examples of Where Risk Should Be Inserted Successfully Into High-sec - in EVE General Discussion [original thread]
Forcing miners to fight and "luring" them into ninja mining... lol
- by Megos Adriano - at 2012.10.17 20:37:00
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15. I want to get off my ship - should I just quit now? - in EVE General Discussion [original thread]
There's other games for that.
- by Megos Adriano - at 2012.10.17 01:10:00
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16. Specific Examples of Where Risk Should Be Inserted Successfully Into High-sec - in EVE General Discussion [original thread]
You want risk in HiSec? Then bring it to HiSec.
- by Megos Adriano - at 2012.10.17 01:04:00
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17. Create RISK in Eve... - in EVE General Discussion [original thread]
Risk is bad for the bottom line.
- by Megos Adriano - at 2012.10.17 00:52:00
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18. POSs: new and improved with flavor crystals - in EVE General Discussion [original thread]
From what I understand, the new POS's will be like Legos.
- by Megos Adriano - at 2012.10.17 00:41:00
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19. More buffing, less nerfing - in EVE General Discussion [original thread]
Tanthos wrote: When dealing with balance issues, I'd rather ccp buffed ships and mods, rather than nerfed them. For example, buffing other ships to match the drake and hurricane, rather than nerfing those ships, or buffing other ammo and tech t...
- by Megos Adriano - at 2012.10.17 00:35:00
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20. The foreseeable future of Eve - in EVE General Discussion [original thread]
EVE is the only game on the market where, as the player base goes down, the number of subscriptions actually rises.
- by Megos Adriano - at 2012.10.17 00:32:00
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